Algebra allows you to go past memorizing answers to specific problems to solve TYPES of problems. 7 Gen Blocks lets you create types of problems, games or instruction with minimal coding.
One of the things we’ve learned in making games is that players like games that give them options, so I thought I’d start this blog post by letting you make a choice. Think of it as a (very low budget) choose-your-adventure version of our blog posts. Option 1: You mentioned […]
TL;DR – Being specific is a necessary but not sufficient condition for prompts for AI. Including examples in your prompts can work wonders. Now, read on. Let me tell you about one of the worst math games I ever saw. It was used in an alternative high school program for […]
Hi! My name’s Aahanaa and I’m an intern at 7 Generation Games. I go to college in Saint Paul but I’m originally from Kolkata, India. Why 7 Generation Games: I knew early on that I had a passion for both art and technology but for a good chunk of my […]
We’ve all taken it, right? That “pop quiz” that a teacher inevitably gives in late middle school or high school that goes something like this. Your teacher hands out a test paper. At the top, it says: Directions: Read through the entire test before beginning. Then complete the test. Then […]
Over the past few years, we have interviewed hundreds of teachers, principals, after-school staff and other experts in education – 100% cited maintaining student attention as a challenge. Across the classes we observed and teachers we interviewed, from Title I schools, from 15-50% of students were not turning in their […]
At 7 Generation Games, we’ve been busy building, but we also realize what good is something you’ve built if no one knows it exists? 7 Gen Blocks Our 7 Gen Blocks educational game platform is officially in beta. Using 7 Gen Blocks, even entry level developers can bring multi-level customized […]
Recently, I was on the Professor Game podcast and was asked if I had one piece of advice for someone who was going to make educational games. I said,
Test your game early and often with actual students and teachers. None of us are nearly as good as we think we are at guessing what students will find engaging to play or difficult to learn.