Have you ever thought about how many parts there are in a computer game? You need artwork – every single scene has, well, a scene. You need a background. Then you need characters, people, zombies, whatever. You need a story line. It can be simple – the zombies are going […]
Game Progress
Dog food? If you are really observant, you may have noticed that this post is categorized under “dog food”. What the heck is that all about? In software companies, the phrase “eating your own dog food” is often used to refer to people who use the products their companies […]
Cirque du Soleil and Our Games
What is the calorie content of the average rabbit? When I was in graduate school studying multivariate statistics, I never guessed this would be one of the questions I’d ask in a typical work day. As part of our look into what a game developer does all day, I’m going […]
Snaring Rabbits
I’m back! It’s been a while since I was on the blog, between Spirit Lake, Turtle Mountain and Las Vegas. Kind of ironic that I don’t gamble since so much of my time is spent staying in hotels with casinos. After two weeks of meeting with teachers and students in […]
Meanwhile, back at the office … Perseverance
I had a few other topics I wanted to write posts about – our mini-games, changing the language for each game, future activities planned in the game, all of the changes we have made and will be making to align with common core – but time’s up. In about 12 […]
Hi Ho Hi Ho It’s Off to North Dakota We ...
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The fact is, this is what teachers will be expected to teach and students will be expected to learn at specific grade levels.
Our Support for Common Core
The most exciting part about working in a start-up, and particularly at 7 Generation Games, is all of the new ideas that we are going to make happen. Right now, I’m adding Ojibwe to our newest game, Fish Lake. I designed the games so that a new language could be […]
In with the new!
This is one of my occasional posts for those of you interested in how software is made – at least at 7 Generation Games. There have been a lot of articles lately saying start-ups need to talk about their failures as well as successes. I can’t say we have had […]
Development in the Past Year
I swear on this stack of fish that I will never criticize software manufacturers again. I realize a stack of Bibles is the traditional swearing on stack but I did not have a picture of that, whereas as fish stack was available. Also, if as very probable, this turns out […]
I Will Never Bad-mouth Microsoft Again
I post here often, as does Maria Burns Ortiz, our Chief Marketing Officer and our intern/ research associate, David Berning. Occasionally, we get a post from Dr. Erich Longie, our senior cultural consultant and Dennis De Mars, our senior game developer. A team we rarely have represented is our artists, […]
Pictures from Fish Lake – watching the game as it’s ...
First of all, if you are playing Spirit Lake:The Game and looked here because you are having a problem, let me just start with this, from our readme file we finally got around to writing. STOP AND READ THIS 90% of the problems users have can be prevented by doing […]
Life of a million fixes
We’ll be sending all of our pre-release purchasers a link to a new update this week, just because we want you to have it. What this update includes: Self-install for Windows (no more extracting files, creating your own shortcut). Plus a nice little buffalo icon on your desktop. More sound […]