You know, I think we need to find a more user-friendly way to install the game on windows than download this, extract all these files and move this here. When Dennis said this out loud, my initial reaction, was, No shit, Captain Obvious! You might wonder why we were so […]
Game Progress
I have written some blog posts in the previous incarnation of this web site, but I guess this is my first post for the official 7 Generation Games blog, so I will start off with a brief introduction for those who are not familiar with my role at 7 Generation […]
Technical Obstacles in the Use of Water in a 3D ...
The names have been changed to protect the clueless …. So, I went to a meet-up on gaming a while back where people who had NO experience in education, science, engineering or mathematics talked about how they were going to program games for STEM. They said things like, The government […]
Why our Meet-up Rocked (and others didn’t)
I just finished Level 0 of the upcoming Fish Lake game. Level 0 in each game has two purposes: Be a fun way to learn how to play the game. Players walk around in a 2-D version of the “real” virtual world. They shoot things, jump, move around, learn to […]
Why did you shoot the grandfather?
Whether it comes to learning math, reading, programming or sports, we don’t believe just in quality time. We like great big, heaps of quantity time. Our games are like comic books. They are fun to play, they aren’t big budget, they have a story and characters, and they come out […]
Why We’re Selling Our Games Like a Comic Book
I completely disagree that anyone can build an educational game, or even any game programmer or educator. You need to understand the area of education you are trying to teach, in our case, math. You also need to understand what makes kids play a game, what kids need to learn, […]
The element of surprise o—-
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AnnMaria here. The last week I have been working on a “Level 0”. This is because some teachers have told us their students have difficulty playing the game initially because they aren’t sure which keys to use to do what. The space bar jumps, the ctrl (control) key shoots […]
Level Zero: Progress!
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First of all, for those of you who asked about their autographed photos for the Kickstarter awards – we sent out 150 photos over the last two weeks and ran out of signed photos. Ronda is coming over to the office today to sign the rest and they will go […]
A Slight Delay in Artwork: Congrats Justin & Shirley!
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Beta Test Feedback So far, the beta test responses have been overwhelmingly positive. The biggest complaint we have received is from testers who want MORE of the game and wish they did not have to wait six months for more levels. Well, you’ll get half of what you want. […]
Fish! (Oh, and progress.)
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The beta version logins of Spirit Lake: The Game have been sent out to everyone who pledged $15 or more to our Kickstarter campaign. (If you backed us and did not receive your login/password, please let us know. You can email us at feedback@7generationgames.com — and we’ll make sure […]
The Next Step: Kickstarter Beta Logins
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We spent our Easter working on Easter eggs. No, not the pastel left by a bunny kind. This kind. (Easter eggs being a gaming term that refers to an intentional hidden feature in a video game.) We wanted to add an element of the unexpected into the game. After all, […]
Easter Eggs (Not the Holiday Kind)
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Last year, I was at Universal Studios, looking at a second-story window. Last month, I was at Disneyland thinking about the same thing. Did you ever think about why you pay so much more for a theme park than say, the fair your kid’s school puts on? Both have rides […]