Wrapping up the anti-hackathon and it seemed a good idea to do a post-mortem. What happened? We accomplished A LOT. In a week, we: Drafted a skeleton of the game design, Drafted the story line for 2/7 of the game, Created characters for 2/7 of the game, Created three video clips, […]
Game Progress
This weekend 7 Generation Games will be a part of the Summer Leadership Conference at the University of San Diego. If you live in the area and are interested in education you should definitely plan on stopping by the exhibits to see what new resources and tools are available for […]
7 Generation Games will be attending the Summer Leadership Conference ...
Every day, I get out of bed excited to start working. There is only one problem – with so much to be done, it’s always a question of what to do first. Take our game Spirit Lake- it’s playable. Almost no errors (I say almost because the second I declare […]
More or Better: The Design Question Every Day
Even though I spent last night and this morning in Ojai, I’ve still been getting a good bit of work done. Right now, I’m sitting on the porch at the Lavender Inn typing away at the Fish Lake Game Design Document, adding more math to Level One in keeping with […]
Something about snakes
Where to even begin … Don’t misunderstand me, I get up every morning and am happy to get to work. The problem is, there is just so much that goes into building a game AND a company. I had a great time at the East Los Angeles College STEAM (Science, […]
In the pit of never-ending improvements
This week has been devoted to testing, documenting and debugging the first four levels of Fish Lake. After that, I will get in to adding more to both the beginning levels and the next two levels. Here is my dilemma of the day  – as any good game, the levels […]
How Hard is Too Hard & Other Game Design ...
We appreciated our Kickstarter backers so much, we sent them the latest game for free. If you didn’t back us, you can still buy the game for the low price of $9.99 here (Cheap! As they used to say at Mad Magazine. Too young for Mad? Oh, well. )
Here’s How Much We Love Our Kickstarter Backers
Not everything we do makes it into the games. Sometimes we start out with an idea that we think will capture students’ interest and teach a concept, but it just doesn’t work out. For example, I thought I could demonstrate the ideas of probability, certainty, impossibility using the office guinea […]
Guinea pigs make poor co-stars
Overall, life has been progressing relatively smoothly here at 7 Generation Games, but “overall” is the key word in that sentence … Every parent is probably familiar with this scenario – You are in a restaurant, airport or other public place and it seems to you that your child is […]
We Are Experiencing Technical Difficulties …
Here at 7 Generation Games, our jobs can change from week to week. As a small company, our work is decided not by title but by what most needs to be done. For the last few weeks, Dennis has been working on the 3-D game, making an application that does […]
Adding the juice
Hey, you! Yes, I’m talking to you! You couldn’t be like everyone else, could you? You just had to be an individual. Yes, you, with your shiny brand new laptop running the latest version of Chrome on Windows 8. You, too, Mr. Our-School-Must-Upgrade-Computer-Security. And, I’m talking to you, person running […]
Why It’s Amazing Anything Ever Works At All
In January,  we spent two weeks in North Dakota talking to teachers and observing  teachers and students playing Spirit Lake: The Game and Fish Lake. For weeks, we have been working on the changes they recommended and more suggestions that came in as students played the game. Drum roll, please […]