This is one in a series of posts on building an Android app. You can read my previous post on expansion files and AndroidManifest.XML here When you create a new project Android studio will add default libraries to be able to build your application and wrap it as an .apk. […]
Code Talk
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Last post, I ended talking about the content of the Android app package. Let’s look at that a little more in-depth, Expansion files Expansion files are used if your app is larger than 100MB. Google supports expansion files up to 2GB, In our case we are using an expansion files that […]
Getting your app into Google Play: Basic Steps – continued
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You have an idea for an app. Great. Now, how do you get it into Google Play so that your legions of would-be fans can play it? Lucky for you, we have a pile of helpful hints for you. This is the first of a LONG series of posts, so […]
Getting your app into Google Play: Basic Steps
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Debugging takes up the vast majority of a programmer’s day. Two main tips for making debugging easier are: Break the code into chunks Use developer view Here is an example from the Making Camp Premium game under development. This is a memory game for learning language. Players are given a […]
Debugging Tip from Making Camp
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This is the fifth, and last in a series of posts on how to make a simple maze game. The first four posts can be found below. Initialized all of the variables and called a few functions. Described keyDownHandler function that executes based on where the player goes. Explained the […]
How to make a simple maze game: Part 5, the ...
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I have hired exactly one developer who was self-taught who did an adequate job. I don’t mean that I am biased against developers who taught themselves a particular language, because, really, after you’ve learned one programming language it’s pretty easy to pick up another one. Once you’ve got down the […]
My prejudice against “self-taught” devs
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I the first post in this series, we just initialized all of the variables and called a few functions. The past two posts focused on just one function each, The keyDownHandler function that executes based on where the player goes. The render function that draws the game board, and In […]
How to make a simple maze game: Part 4
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Since the last post just focused on one major function, I thought I would do the same today. You’ve seen this function called in the first two posts, it renders the game board. The first thing it does is clear all of the cells in the game board, that is […]
How to make a simple maze game: Part 3, Rendering ...
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The first post, we initialized all of the variables, set up the game board placing the various items like gold coins, monkeys, etc. We added an event listener for when a key was pressed down to execute a function. This function is more than 1/5 of the code for the […]
How to make a simple maze game: Part 2
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I call this a maze game because the challenge is to get from point A to point B. It is a really simple game to make, requiring only 513 lines of code, plus another 103 on the instructions page.The only library it uses is jQuery. You can play the game […]
How to Make a Simple Maze Game
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It’s early in the morning when my coworker Diana and I met up at her house to discuss our strategy. Why are we meeting early in the morning to discuss a strategy? Well, it’s going to be my first time stepping into a classroom where I won’t be a student! […]
Developer Diary: Back To School
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Well, it’s been a minute, hasn’t it? Since my last post, we’ve done the first of a few planned updates for Spirit Lake, and finished the prototype of a new game that we hope will come out next year, pending funding. Also, I was working from Belize for a week […]