I’ll be speaking at the Serious Play conference next month on Making Educational Games That Add Up . My basic premise is that too often educational games are designed by gaming companies, in which case they are not very educational, or by educators , in which case, they are not […]
Educational Games
THROW BACK THURSDAY This post is was written on July 6, 2011, by Dr. Erich Longie, Senior Cultural Consultant for 7 Generation Games. Erich is part of the founding team of 7 Generation Games and oversees our cultural staff to ensure all cultural content is vetted and historically and culturally accurate. […]
National Indian Education Study – more culture = lower math ...
This weekend 7 Generation Games will be a part of the Summer Leadership Conference at the University of San Diego. If you live in the area and are interested in education you should definitely plan on stopping by the exhibits to see what new resources and tools are available for […]
7 Generation Games will be attending the Summer Leadership Conference ...
Every day, I get out of bed excited to start working. There is only one problem – with so much to be done, it’s always a question of what to do first. Take our game Spirit Lake- it’s playable. Almost no errors (I say almost because the second I declare […]
More or Better: The Design Question Every Day
No, I don’t mean that kind. Well, sort of, I mean, Hoksinato is a main character in our game, and he is Native American and digital. No, actually, I mean this kind. These are the teachers at Tate Topa Tribal Elementary and Middle Schools in  training learning to use our […]
Making Digital Natives – for Real
North Dakota: Come for the weather, stay because your car won’t start * When you read those stories about how Ben & Jerry drove up and down the state of Vermont giving free samples of ice cream to stores, or how the guys from Snapple drove around the northeast with […]
I Wonder If Ben & Jerry Had Days Like This
Here at 7 Generation Games, our jobs can change from week to week. As a small company, our work is decided not by title but by what most needs to be done. For the last few weeks, Dennis has been working on the 3-D game, making an application that does […]
Adding the juice
In January,  we spent two weeks in North Dakota talking to teachers and observing  teachers and students playing Spirit Lake: The Game and Fish Lake. For weeks, we have been working on the changes they recommended and more suggestions that came in as students played the game. Drum roll, please […]
It’s here! It’s everything you asked! Spirit Lake 2.2
Answers – 50 cents Answers, requiring thought – $100 ———————————————- My favorite joke: The military had purchased a piece of machinery for a cost of $100 million. There was just one problem. It had quit working. After trying everything they could possibly think of without success, they called in a […]
Complicated Is Good
Here at 7 Generation Games, we ignore a lot of advice. Probably the most common piece of advice we ignore is: Everyone is doing iPad games. You should concentrate on tablets. Really? I looked for a Grand Theft Auto iPad version and I couldn’t find one, because, as David Price […]
We’re Not Like Everyone Else
Have you ever thought about how many parts there are in a computer game? You need artwork – every single scene has, well, a scene. You need a background. Then you need characters, people, zombies, whatever. You need a story line. It can be simple – the zombies are going […]
Squirting in the education
Dog food? If you are really observant, you may have noticed that this post is categorized under “dog food”. What the heck is that all about? In software companies, the phrase “eating your own dog food” is often used to refer to people who use the products their companies […]